
Hey, I’m Ole Alfheim! Since 2010, I have been designing innovative user experiences for virtual reality, mobile and web apps by leveraging my curiosity for technology and empathy for people’s needs.
Some of my work
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Simplifying marine insurance
As a senior consultant at Rainfall, I led the UX/UI design for a suite of web applications to streamline the marine insurance process. Through workshops and user interviews, I defined user flows and designed intuitive interfaces for complex tasks, demonstrating a comprehensive understanding of service design and a commitment to simplifying B2B journeys.
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Accessible onboarding
I was responsible for the UI implementation of DNB’s onboarding page for Aksjesparekonto (stock savings account). I collaborated closely with the UX designer to refine the user journey and ensure a pixel-perfect, accessible design. I ran tests to ensure compliance with WCAG standards.
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Alarming robots
I was hired to add functionality to Argus’ user interface for their sub-sea ROVs. Working closely with the developer and adhering to the established design system, I designed the interface for managing hardware alarms and station keeping.
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Immersive learning
As creative director and UX designer for Dino Hab, a mixed-reality experience, I led the vision for a family-friendly, educational game that blends cozy creature care with strategic habitat creation. My role was to meticulously craft the player's journey, from designing the intuitive UI for nurturing baby dinosaurs and managing ecosystems to shaping the core gameplay loop.
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Illuminating shadows
I'm the creator of Oscura, a game series for mobile and PC. Using contextual touch controls, the player navigates through dark landscapes illuminated only by the protagonist’s light, solving devious puzzles and overcoming monstrous challenges along the way.
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Virtual obstacles
Speed Run is the world's first fully immersive obstacle course competition series for television. I was responsible for designing the rules, obstacles and challenges. I also provided UX design for the VR app that lets anyone create, play and share their own Speed Run obstacle courses.
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Leading the charge
As designer on Monster Simulator 3000 for Meta Quest, I directed the project's core vision, focusing on delivering a uniquely satisfying VR kaiju experience. I was responsible for the full gameplay loop. I ensured that every rampage felt impactful, empowering players to embody a true monster of chaos.
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Adapting TV to touch
As the designer of the Figaro Pho games, my role involved translating the TV show into an engaging action puzzle experience. Players utilize touch controls to interact directly with the game world, navigating power-ups, obstacles, and contraptions. Winner of Kidscreen iKids Award 2014 'Best Game App (Tablet) for Kids.